The next in a series of game overviews to give you the ins and outs of the available games in place for this season’s Six Nations. If any new games pop up, please let us know at fantasyrugbygeek@gmail.com or @frugbygeek on Twitter.
Next under the microscope is The Rugby Magazine, check it out here.
THE PREMISE
The Rugby Mag is now a firm fixture in the Fantasy Rugby world and well loved amongst rugby fans due to it’s innovative scoring model that rewards all aspects of Rugby play, not just the tryscorers.
You are given squad space to build a squad of a minimum of 28 players and a maximum of 30 players, and from these you must pick a match day 23, all of whom will score for you (your bench getting you half points). As your entire match day 23 scores points, it crucial that you use your squad and limited transfers wisely (you get one free transfer each week).
Players can be categorised to play in multiple positions, reflecting the real life scenario that someone may be a bit of a utility player popping up in multiple positions over the course of the season. So Elliot Daly, for example, is assigned as a Full Back, Wing and Centre. This will allow a bit more flexibility when it comes to building your match day 23.
The transfer system is different to other games; once the season is up and running, you are limited to releasing 5 players per week – only 2 of these are free though, the remainder will each incur a 20 point transfer penalty. You are limited to 5 players per country, hence the total squad size limitation of 30.
To get an edge The Rugby Mag offers various upgrades, including the Gold upgrade which gives you access to Player Agents, Telemetry Centre, Scouting Department and disable adverts (Including an excellent link up with the Rugby charity, Restart Rugby – more on that below).
THE KEY POINTS
- Squad Size: A minimum of 28
- Team size: 23 – The 8 on your bench will earn half points
- Double scoring captain?: Yes
- Designated Kicker?: Yes
- Transfers: 2 free transfers (player release) per gameweek, up to 3 more releases allowed at a cost of 20 points per release
- Max players from one country: 5
THE EDGE
Use your squad well
It seems the most crucial observation is that you must use your squad well, it is critical that you have a match day 23 of players who should always be involved. 23 starters, even better, but what with squad rotation and injuries this is always a challenge.Β Given that you are charged per player released from your squad (after your first two free transfers), our FRG recommendation is that you start the Six Nations with a squad of 28 in case you need to add more than one player.
Top of the Props
With a point on offer for every metre gained by props, you must bring in props who have a history of ball carrying for metres. The likes of Tadhg Furlong, Andrew Porter, Ellis Genge, Wyn Jones and Kyle Sinckler are essentials this game and are also solid captain choices. Ball-carrying locks also tend to score big. Crunch the stats and hunt down the carrying kings!
Forwards in general score well for carries – Props (1 point per 1m), Locks (1 point per 2m) and Hookers/Back Row (1 point per 8m) – so some of these high performers from last year may be well worth considering…
Multiposition players are worth their weight in gold
Given the transfer restrictions and the squad size, by filling your squad with players who can play in multiple positions, you will provide your team with a lot more flexibility in case of injury, resting and rotation.
Italy
Sadly, the strength of the Italian team does not seem to be improving and has regressed in recent years. In such a competitive competition, you need to find any potential mismatches where you can, and unfortunately Italy, who are currently 500-1 outsiders to win the Six Nations provide the best opportunity for a mismatch. Wherever possible load up with players who have a fixture against the Azzuri
Discipline wins Championships
Ill discipline is punished heavily in The Rugby Magazine with some stern points deductions – Penalty Conceded (-2 points), Yellow Card (-3 points) and Red Card (-10 points) – so tread carefully when it comes to serial sinners.
Double check your entire squad is starting (or at least involved) before the round lock
Once the gameweek lock has passed, you cannot change your team. Lineups are usually all announced by Friday afternoon, so keep an eye on the lineups and make sure your XV are all starting.
Upgrades
To really get an edge, consider upgrading to Gold, Silver or Bronze. It helps to support the game, Restart Rugby and also helps you win at Fantasy Rugby. Win win win!
π΄ π¦π’π ππ§πππ‘π ππ’π₯ π§πππ π΄β£ β£ π¨ Weβre delighted to announce weβve teamed up with @RestartRugby, the official charity of the Rugby Players’ Association, and will donate 50% of every upgrade within our Premiership fantasy game. β£β£ β£ π https://t.co/r00vCf0Bcs pic.twitter.com/Y7Ke5DPPn2
β The Rugby Magazine (@therugbymag) November 13, 2020
The Rugby Magazine have teamed up with Restart Rugby, the official charity of the Rugby Players’ Association, and will donate 50% of every upgrade within their fantasy game. They are aiming to raise enough money to pay for their confidential counselling service for six months, but with the players of the Rugby Magazine’s help, the aim is to cover it for the full year. In this, we as Fantasy Rugby players have the chance to give back to those who give so much to us. Get upgrading!
If you aren’t already on it, it is also worth noting that The Rugby Magazine has mobile app versions of their game. The App is free to download in the App Store…
Fan of The Rugby Magazine? Have a read of our interview with Edward Kerr, founder of The Rugby Magazine, here…
Want to know what it takes to finish the tournament in The Rugby Magazine as #1 in the world? Read an interview with a previous Champion here…
If you back your Fantasy Rugby skills to lead you to Fantasy Six Nations glory and win you some stash while you are at it, then join our public fantasy league on the Official Six Nations Fantasy Game, where a signed paperback copy of the Fantasy Rugby Handbook and a Fantasy Rugby Geek Trucker Hat, will be on offer for the winner of the league. Join the league here.
FRG Partners
Check out our selected partners at Canterbury, LooseHeadz and Oddballs for all your stash needs…
Fantasy Rugby Games for the 2022 Six Nations
A summary of the top games that you can play fantasy rugby for the 2022 Six Nations…
- The Rugby Magazine – Stats rich salary cap style game – Check out our 2022 review here
- SuperBru – An old favourite with salary cap fantasy rugby among other games and sports – Check out our 2022 review here
- The Official Guinness 6 Nations Fantasy Game – Check out our 2022 review here
- Fantasy Rugby Draft – The only Draft style game in place for the 6 Nations –Β Check out our 2022 review here
Pre-tournament articles
In case you missed any of our other pre-Six Nations articles, make sure you check out the following to help guide your pre-tournament preparations…
- Fantasy Six Nations 2022 Strategies and Pitfalls
- Fantasy Six Nations Preview: England
- Fantasy Six Nations Preview: France
- Fantasy Six Nations Preview: Ireland
- Fantasy Six Nations Preview: Italy
- Fantasy Six Nations Preview: Scotland
- Fantasy Six Nations Preview: Wales
- Game Reviews: The Rugby Magazine
- Game Reviews: Fantasy Rugby Draft
- Game Reviews: SuperBru
- Game Reviews: Official Six Nations Game
- Guest post – Breaking down the Official 2021 Six Nations Fantasy Game stats
- 2022 Six Nations Predictor Games
- Notable Fantasy Six Nations Mini Leagues
- 100 of the Best Fantasy Rugby Team Names
- 2021 Six Nations Player Stats
Buy me a Coffee!
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If you want some more sources to help you finalise your decisions, go to our resources page where you’ll find all the 2022 Six Nations fantasy games, all the stats sources, injury news, team news, fantasy relevant rugby betting odds and tons of other useful information.
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