The next of a series of game overviews to give you the ins and outs of the available games in place for this season’s Guinness Six Nations.
If any new games pop up, please let us know at fantasyrugbygeek@gmail.com or @frugbygeek on Twitter.
Next to look at is the official game of the Guinness Six Nations…
THE PREMISE
2021 will be the sixth year of the Official Six Nations Fantasy Game and it has proven to be a popular and highly competitive game with a few interesting loopholes allowing those who know what they are doing to score big.
It’s a salary-cap style game, so you have a budget of 230 stars to build a squad of 18 players. The value of the players goes up and down based on their popularity, so you have the ability to build your squad value throughout the tournament.
The scoring is interesting, players are well rewarded in particular for tries (15 points) and Man of the Match performances (15 points), but as in previous years (albeit to a lesser extent), the biggest influencing factor is on offer for players on winning teams (“team points” – 12 points for a home win and 18 points for an away) , so study the handicaps and if there are any runaway favourites, then load your team up. As brilliant a player as they are, you won’t be rewarded for the likes of Tommaso Allan and Jake Polledri, you’ll be far better off with a solid but unspectacular player on a winning team.
You have unlimited transfers between each round so make sure you take advantage of that and field the best possible team you can for each round, no need to plan ahead.
You also have a bonus three spots on your bench. These players will get you half points (unless they are a supersub… more on that below), so you will be rewarded if you manage your budget well and get a full complement of players on your team.
A key area to monitor is the Supersub. One player on your bench you can elect as “Supersub”. This needs to be a player starting on the bench in real life, if they come off the bench to play a part in the match then they are awarded triple points, so choose carefully a strong “impact” finisher!
THE KEY POINTS
- Site: https://fantasy.sixnationsrugby.com/
- Squad Size: Minimum of 15 (Up to 18)
- Team size: 15 (Plus 3 bench players scoring half points – including a supersub)
- Double scoring captain?: Yes
- Designated Kicker?: No
- Transfers: Unlimited per round
- Max players from one team: 4
THE EDGE
Above all, pick players who will win
With 18 points available for players playing a full 80 on an away winning team (and 12 for a home win), your first port of call should be to load your team up with players playing for the favourites. If in doubt, check the handicap betting (a market where the bookies give the underdog a points advantage to level the match up) odds. Any team given a handicap of -10 or more you should have the full complement of 4 of their players in your team. Less than 5 and you are best spreading your team with 3 players of the marginal favourite and 2 players of the marginal underdog (or if you are feeling ballsy, go with you gut feeling and select 4 players from the team who you think will win). Also make sure that you select a player who will play a lot of minutes as the match result points are awarded based on how long the player is on the pitch for.
Tries, Tries, Tries
Tries are another route to big points in this game (Forwards – 18 points and Backs – 15 points) so go with tryscorers wherever possible. Tackles, runs and kcks are poorly rewarded in comparison, so just load up with those who are known to have a good international try scoring record. Some of these would be a good start…
Out-of-position players are worth their weight in gold
Keep an eye on players who are classified in one position but end up playing in another position that may well provide greater returns (think a winger classified as a centre, a loose forward classified as a lock, etc).
Use your bench (and your Supersub) effectively
The Official Game also lets you include an extra 3 players on your bench. These players will get you half points, so it is well worth saving a bit of your team’s budget for some bench players. Every point counts, and if you are not utilising the three spots on your bench, you are really losing out. In particular, with triple points available, make sure you use your your supersub well, pick someone who is guaranteed to come off the bench, and who will be likely to make an impact if they do.
Play the market
The Official Game is a salary cap game, so how you allocate your budget is key. One key point to note is that players values go up and down throughout the tournament based on their popularity, so you can build your teams maximum value throughout the tournament. This can be of enormous value come the closing couple of rounds of the tournament, so make your transfers wisely, and if you have any players in your side who may lose value (they could be injured or out of favour with the coaches, then ship them out ASAP!).
Double check your XV is starting before the round lock
Once the gameweek lock has passed, you cannot change your team. Lineups are usually all announced by Friday afternoon, so keep an eye on the lineups and make sure your XV are all starting.
Kickers not categorised as fly-halves
Often fantasy games force you to select one kicker to gain points from conversions, penalties, drop goals etc. Not here, so if you can find kickers who play outside of the fly-half position then they are well worth picking up, as they are guaranteed points.
Make the most of the transfer allocation
Unlike other games, the Official Game allows you to completely tear up your team for no points penalty in between rounds. This means you can load your team fully optimised for each round. If you need to make 15+ changes, then don’t hold back. Just do it!
Keep an eye for man of the match
The player awarded Man of the Match by the official decision of the host broadcaster is awarded a healthy bonus of 15 points, which can make a huge difference. Looking at last year’s man of the match winners…
Justin Tipuric (Wales), CJ Stander (Ireland) x 2, Grégory Alldritt (France) x 3, Sam Underhill (England), Hamish Watson (Scotland), Romain Ntamack (France), Courtney Lawes (England), Ben Youngs (England) x 2, Jamie Ritchie (Scotland) x 2, Will Connors (Ireland)
…80% of the MOTM winners were in the back row, so this is a good place to focus your attention. In addition CJ Stander, Ben Youngs and Jamie Ritchie were selected twice and Grégory Alldritt three times, so these are individuals that you know will be favourably considered by the MOTM selectors.
Italy
With win points so influential, those playing against Italy are easy money. Wherever possible load up with players who have a fixture against the Azzuri
If you back your Fantasy Rugby skills to lead you to Fantasy Six Nations glory and win you some stash while you are at it, then join our public fantasy league on The Rugby Magazine fantasy game, where a signed paperback copy of the Fantasy Rugby Handbook and a Fantasy Rugby Geek Trucker Hat, will be on offer for the winner of the league. Join it here!
Fantasy Rugby Games for the 2021 Six Nations
A summary of the top games that you can play fantasy rugby for the 2021 Six Nations…
- The Rugby Magazine – Stats rich salary cap style game – Check out our 2021 review here
- SuperBru – An old favourite with salary cap fantasy rugby among other games and sports – Check out our 2021 review here
- The Official Guinness 6 Nations Fantasy Game – The official game, salary cap style fantasy game – Check out our 2021 review here
- Fantasy Rugby Draft – The only Draft style game in place for the 6 Nations – Check out our 2021 review here
- Predictor Games – For something a little less high maintenance than fantasy, check out some of the predictor games on the market including Match Pint, SuperBru, Rugby Predictions, ESPN Rugby Pick’em and if you want to put your money where your mouth is, Who Knows Wins. Check out our guide to the Six Nations predictor games here.
Pre-tournament articles
In case you missed any of our other pre-Six Nations articles, make sure you check out the following to help guide your pre-tournament preparations…
- Fantasy Six Nations 2021 Strategies and Pitfalls
- Fantasy Six Nations Preview: England
- Fantasy Six Nations Preview: France
- Fantasy Six Nations Preview: Ireland
- Fantasy Six Nations Preview: Italy
- Fantasy Six Nations Preview: Scotland
- Fantasy Six Nations Preview: Wales
- Game Reviews: The Rugby Magazine
- Game Reviews: SuperBru
- Game Reviews: PlayOn
- Game Reviews: Official Six Nations Game
- 2021 Six Nations Predictor Games
- Notable Fantasy Six Nations Mini Leagues
- 100 of the Best Fantasy Rugby Team Names
- Interview with Bruce Wilkinson from Fantasy Rugby Draft
- 2020 Six Nations Player Stats
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If you want some more sources to help you finalise your decisions, go to our resources page where you’ll find all the 2021 Six Nations fantasy games, all the stats sources, injury news, team news, fantasy relevant rugby betting odds and tons of other useful information.
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